There will be X chapters. Each chapter will have an associated activity (maybe two). The activities are concrete things museum staff can do to plan and implement participatory design. Some will be creative/evocative (i.e. talk to visitors) and others will be more specific (i.e. fill out this survey).
Chapters:
- What is Participatory Design? How is it different from other kinds of design?
- different from push
- Activity: PULL
- different from interactive
- Hierarchy of participation
- Librarything vs. Exhibithing
- Anne Frank House example
- Activity: TAKE IT UP A NOTCH
- mediated experience through social objects
- social object activities:
- SOCIAL OBJECT HUNT
- DIY SOCIAL OBJECT
- Based on design of a platform rather than a content piece.
- new delivery mechanism
- supports multiple types of content sharing and redistribution
- Postsecret, SF0, Living Library
- Platform power of design instead of content power
- Scratch vs. YouTube
- MN150 and Click - pick your platform battles
- Activity: PLATFORM SUPERPOWERS
- What unique value does it have for museums? How do I talk about it with stakeholders?
- bring people in (visitor voices list)
- deliver on town square mission
- audience development
- How can I do it?
- What are the basic types of participatory design?
- contributory - citizen science, MN150, broken relationships, Denver Community
- collaborative - Chabot
- co-creative -
- before (MN150)
- during (Tech Virtual)
- after (Museum of Broken Relationships, Denver Community Museum)
- How do I pick the right model for my project?
- Matching mission to participatory model
- Metaphorical design - finding examples of participation in everyday life
- dogs as social objects
- Institutional match - what is your style and what fits into that?
- dinner party and conversations
- How will you make it work for users?
- Give away most fun part of your job
- respect your users
- give them a real job
- value their contributions in a public way
- reward their actions
- manage different levels of participation (power law)
- support different types of participants (creator, critic, curator, joiner, spectator)
- How will you make it work for your institution?
- picking your participatory battles
- Managing community projects long-term
- Weston Family Innovation
- Wing Luke
Comments (0)
You don't have permission to comment on this page.